Yoru background

Author: m | 2025-04-24

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4K wallpapers of Yoru for desktop and mobile phones. Explore Yoru backgrounds in high quality HD and 4K resolutions Valorant, Yoru, Stealth agent, PC Games. Yoru, Valorant, Stealth

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Yoru Background, Yoru (Valorant), HD Wallpaper

And trying to outflank roamers into deadly 1v1 duels. 7 Get Wary Of Fakeout For Distractions With Fakeout (C), Yoru can deploy an echo that mimics his footsteps. Theoretically, Fakeout messes with the core sound mechanics in the games. A well-placed Fakeout can lure opponents into a flank, and a well-timed Fakeout can create a fake rush for the team’s advantage. However, realistically speaking, Fakeout also poses a huge disadvantage to Yoru’s toolkit. For a steep 100 Creds cost, Fakeout needs precise planning to pull off. And with enemies knowing Yoru is part of the opposing team, footsteps in popular roaming areas will almost always declare Yoru’s presence. 6 Blindside Becomes A Handy Flashbang At its core, Blindside (Q) functions exactly like a flashbang but with a twist. When thrown, the Blindside fragment triggers upon hitting a hard surface. If this happens, the flash lasts for a solid 1.5 seconds before restoring vision. Theoretically, Blindside is easily one of the strongest flashbangs in the game. Despite its damage potential, players should consider using this as a distraction. In engagements, Yoru can bounce this off walls quickly to distract the enemy enough for the team to finish them. However, Yoru should mix up his plays with Blindside as enemies can dodge the projectile once Yoru’s throws become predictable. 5 Gatecrash Is A Loud Gamechanger Yoru relies on good ol’ Gatecrash (E) as his signature ability. When used, Yoru can send a rift tether forward or in place. And when activated, Yoru teleports to the location where he originally sent his tether. At first glance, Gatecrash is a great way to crash the enemy’s party near their spawn point, right? However, the loud trigger sound of Gatecrash can tell the enemy team exactly where Yoru is. Interestingly, Yoru can use Gatecrash in deceiving ways as well. For instance, Yoru can drop the Spike on spawn and position a teleport to a favored site. That way, the team can lure opponents out and Yoru can teleport back in. As a defender, Yoru can position a teleporter on both sites to keep opponents distracted. Mid-fight, Yoru can escape tricky situations by flashing an opponent and teleporting afterward. That way, opponents can’t determine where Yoru went in the process. 4 Dimensional Drift Capitalizes On Stealth With Dimensional Drift (X), Yoru’s Ultimate ability will have him wear his iconic mask and send him into his dimension. In this state, enemies can’t see and affect Yoru. However, getting close enough will have Yoru’s footsteps heard by those around him. At its core, Yoru’s 9-second partial invulnerability can help him bypass obstacles such as Cypher and Sova’s gadgets. And theoretically, Dimensional Rift can help Yoru spoil an enemy’s push by dropping behind them. Alternatively, Yoru can use Dimensional Drift for the perfect recon. Thanks to its invisibility, Yoru can get behind enemy lines and check camping zones for any potential pushes or defensive plays. In these situations, Yoru might want to get in a safe corner to provide support in the case of confrontations. 3 Teleportation Angle Matters If possible, Yoru should always put himself at an angle parallel to his chosen teleportation spot. That way, he won’t have to waste time turning around before being able to run away. Remember, using Gatecrash produces a sound cue. Even if Yoru escapes, that split-second of having to turn around can give opponents more than enough time to chase him. Instead, Yoru should always assess the right angles and locations to place Gatecrash. It’s advisable for him to avoid walls that enemy abilities can pass through. Rather, a corner becomes an ideal spot for a Gatecrash so Yoru can see a lot of vantage points upon his return. 2 Fakeout During Firefights For The Finish While it’s tempting to use Fakeout to attempt a setup, players aware of Yoru’s skillset can easily see through this play. Instead, players might want to use Fakeout during a heated firefight - particularly in clutch. When cornered, Yoru can use Fakeout to fake an exit. Chances are, the enemy will take the bait and lead themselves straight to doom. Unlike pre-battle setups, Yoru can lure opponents into a false sense of security during firefights. Realistically speaking, any other player would want to retreat when cornered. Players who forget that they’re facing Yoru can fall for this assumption, and Yoru can punish them severely. 1 Maximize Fakeout For The Defuse Building upon the premise of using Fakeout in heated moments, a great Fakeout setup is during defuse situations. Before Yoru’s team heads for the defuse, Yoru might want to deliberate a Fakeout close to the wall. That way, the opposing team will likely rush in for the defense while the site becomes less defended. Theoretically, this should buy Yoru’s team more than enough time to

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Yoru of Valorant remains a monster in stealth. This Duelist Agent capitalizes on tearing spacetime itself to engage enemies in multiple spaces at once. Thanks to his straightforward toolkit, Valorant Agent Yoru favors players with a knack for speed and aggression - with his teleportation abilities loving the offensive approach. At the right hands, Yoru can wreck engagements with unexpected setups and hit-and-run tactics. However, despite his accessible toolkit, mastering Yoru’s abilities can take time for beginner players when used without a handy reference. Thankfully, Yoru’s toolkit can help players score easy kills when studied correctly. 10 Teleport For The Perfect Recon Thanks to his mobile toolkit, Yoru remains one of the most efficient recon Agents in the game. And being a Duelist, Yoru can outpace opponents he catches off guard during his many skirmishes. At its core, players may want Yoru to combine Gatecrash and Dimensional Rift in order to do reconnaissance in areas quickly. When spotted, Yoru can quickly teleport back into a stationary portal for a quick exit. Alternatively, Yoru can deliberately stumble upon a noticeable area to lure opponents in for an ambush. 9 Attempting To Outplay Is Almost Always Bad Given a gameplay loop that relies on both fast-paced action and strategic ability usage, Yoru’s kit that relies heavily on deception can become outright predictable on the get-go. With teleportation abilities and fake footsteps, enemies may be able to see through Yoru’s plays immediately. This is especially obvious if a Yoru player wants to try taking on an extremely aggressive approach. As such, players shouldn’t attempt to go gung-ho and teleport straight into the enemy’s base on the get-go. Rather, better Yoru plays involve using his kit to assist a teammate or two on a push or on defense. That way, Yoru’s deceptive plays have room to pan out as enemies are busy focusing on the abilities of Yoru’s companions. 8 Go For The Reactive Playstyle Despite the temptation for long-term setups, Yoru’s kit is extremely deadly when properly used in heated confrontations. Remember, players can spot a Yoru luring them into a trap because that’s what they’re expecting during a push. However, a Yoru dropping a teleport on the spot can catch enemies off-guard and not give them enough time to process a counter-attack. As such, Yoru players should focus on disruption tactics. These include constantly being nimble, never staying in a single location,. 4K wallpapers of Yoru for desktop and mobile phones. Explore Yoru backgrounds in high quality HD and 4K resolutions Valorant, Yoru, Stealth agent, PC Games. Yoru, Valorant, Stealth

Yoru Background : r/VALORANT - Reddit

Is a paid, subscription-based service which grants readers access to a series in its entirety. Chainsaw Man chapter 193 recap Chainsaw Man chapter 193 began with War Devil Yoru continuing to both physically and verbally tease Denji. She even acknowledged that he’s like putty in her hands because she’s the only one still being nice to him. She then shared that while she hates how pitiful he looks, she wants him to be even more pitiful. Denji, seemingly ignoring all this, instead asked Yoru to continue physically teasing him as she had been. However, she refused, saying he’s more pitiful that way. Denji asked her if she hated him or something as a result, prompting her to reveal that Asa does like him. She added that because they share a brain, she likes him too. Denji was shocked at this to the point of crying, prompting Yoru to cruelly order her to let him watch if he’s going to cry. However, she was taken aback when Denji revealed he was crying tears of joy because someone still liked him. Yoru seemingly took pity on him here, calling him a poor thing before kissing him passionately once again. Yoru then asked Denji if he truly is dead set on being physically intimate with someone, which he enthusiastically confirmed by silently nodding. This prompted her to tell him that if he defeats the Death Devil, she’ll do the deed with him. However, the issue ended with her also warning him that if he fails, she’ll turn him into a weapon and beat Death herself. What to expect from Chainsaw Man chapter 194 (speculative) Chainsaw Man chapter 194 should open up with a continued focus on Yoru and Denji as the latter responds to the former’s offer. While fans are already resigning themselves to seeing Denji allow himself to be manipulated once more, it’s likely that he’ll find the courage to stand up for himself.Chapter 194 should then focus on how Yoru will respond to this, likely shocked that Denji has found the courage to stand up for himself. As she resultantly grows Obra perfeita, creio que 20th Century Boys se prolongou demais, não acabou onde tinha de acabar. Naoki criou muitos personagens e não conseguiu administrá-los muito bem ao fim de seu mangá. Em desfexo, as coisas foram em um ritmo muito acelerado, criando um final corrido e cheio de furos, que precisaram ser corrigidos depois, com um "Canon".O Katsumata não é nada mais que um novo Sadakiyou, ele não apresenta nada de especial. 21st foi feito para explorá-lo e não conseguiu fazer isso. O "Plot Twist" colocado em uma ótica de finalização de obra, foi completamente desnecessário, o Katsumata não nos convence de ser o antagonista substituto do Fukube, que era um vilão muito melhor e mais bem construído.▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃➯ N O T A S !───────────ENREDO ◗ :black_small_square: 9.3 :white_small_square: PERSONAGENS ◗ :black_small_square: 9.6 :white_small_square: ARTE ◗ :black_small_square: 8.7 :white_small_square: ENTRETENIMENTO ◗ :black_small_square: 8.7 :white_small_square: PRODUÇÃO ◗ :black_small_square: 9.8 :white_small_square: NOTA FINAL ◗ :black_small_square: 9.2 :white_small_square: ▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃-|Bob Lennon|-━━━━━━━━━━━━Naoki Urasawa - Bob Lennon - Kenji Song from 20th Century Boys - Japan Expo 2012◈ ━━━━━━━━ ● ━━━━━━━━ ◈Hi ga kurete doko kara ka curry no nioi ga shiteruDore dake aruitara ie ni tadori tsukeru ka naBoku no o-ki ni iri no nikuya no croquette waItsumo doori no aji ga mattete kureru ka naChikyuu no ue ni yoru ga kuruBoku wa ima ieji wo isoguRainen no koto wo iu to oni ga warau tte iu naraWaraitai dake warawasetokeba iiBoku wa iitsuzukeru yo gonen saki juunen saki no koto woGojuunen go mo kimi to koushite iru darou toChikyuu no ue ni yoru ga kuruBoku wa ima ieji wo isoguAme ga futte moArashi ga kite moYari ga furou to moMinna ie ni kaerou jama sasenaiDare ni mo tomeru kenri wa naiChikyuu no ue ni yoru ga kuruBoku wa ima ieji wo isoguSekaijuu ni yoru ga kuruSekaijuu ga ieji wo isoguSonna mainichi ga kimi no mawari deZutto zutto tsuzukimasu you ni...Gutalala Sudalala▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃

Yoru Background by Zhranx15 - Wallpaper Abyss

[Intro]Ra-ta-ta-ta-ra-ta-ta-duDu-ru-ru-ta-ta[Verse 1]Da-da-dance in the mirrorMe to me wo awasete yo, insaidaaIiwake, naraberu no ni mo tsukareta deshou?Akari no nai heya de, hitori shibai daSono, fureru te to te ga ten to sen ni natteMachiawase made, mou sukoshi datteIsoide shitaku shinakya, ma ni awanai wa[Pre-Chorus]Odori akasou ze[Chorus]Mirror, mirror, dance in the mirrorMirror, mirror, dance in the mirrorWatashi to anata, yurameku hoshi ni demo naretaraKira kira, dance on the floorKira kira, dance on the floorAnata to watashi, yoru no owari made[Verse 2]Da-da-dance in the mirrorMe to me ga attemo, autosaidaaIiwake, narabeteitara kokoro mo tsukareta noAre, nante namae no ten to sen dakke?Machiawase made, mou sukoshi datteAishite kurenakya, wari ni awanai wa[Pre-Chorus]Iya ni narisou da[Chorus]Mirror, mirror, dance in the mirrorMirror, mirror, dance in the mirrorWatashi to anata, kirameku machikado de aetaraKira kira, dance on the floorKira kira, dance on the floorAnata to watashi wa yume no naka[Bridge]Ne! Ne! Ne!Chotto kidotte, fancy na motionBad de fat de crazy na reactionAnata no miteiru yoru ni naritaiMou ikkai!Chotto kidotte, fancy na motionBad de flat de crazy na reactionAnata no miteiru subete ga hoshiiAh, ah[Pre-Chorus]Otagai sama desho, oaiko ni shimasho[Chorus]Mirror, mirror, dance in the mirrorMirror, mirror, dance in the mirrorWatashi to anata, yurameku hoshi ni demo naretaraKira kira, dance on the floorKira kira, dance on the floorAnata to watashi, yoru no owari made[Post-Chorus]Mirror, mirror, dance in the mirrorMirror, mirror, dance in the mirrorWatashi to anata, kirameku machikado de aeta noKira kira, dance on the floorKira kira, dance on the floorAnata to watashi wa yume no naka[Outro]Ne! Ne! Ne!Chotto kidotte, lazy na fashionZutto migatte, groovy na motionAnata no miteiru yoru ni naritaiMou ikkai!Chotto kidotte, lazy na fashionZutto migatte, groovy na motionAnata to watashi, watashi to anataHow to Format Lyrics:Type out all lyrics, even repeating song parts like the chorusLyrics should be broken down into individual linesUse section headers

Yoru (Valorant) HD Wallpapers and 4K Backgrounds

Ukekomete KEEP ON DREAMING Kokoro no mama ni Tsutsumarete KEEP ON LOVING Todoketai Togisumasareta karada-juu nazo wo mi ni matotte Shinjiaetara me wo tojite sotto yasuragitai Ikutsu hiru kazoete kuchi-zusamu machi no rarabai Obiyakasu fuan wo sono mama ai no kotoba ni kaete Tsutaetai KEEP ON DREAMING Yoru no yasashisa Kanjitai KEEP ON LOVING Hitomi kara Haru mo natsu mo futari te wo toriatte Aki mo fuyu mo mirai mitsumete 'ru Utsuro na toki ni omoiyose Kizu wo sarakedashite Kakenukeru-goto yume no kakera kaze ni kudakechitta Tsuki-akari hito-tsubu nukumori wo utau rarabai Akogare no kodou ga shizukesa yaburu yoru norikoete Hohoende KEEP ON DREAMING Mayoi wo sutete Mimamotte KEEP ON LOVING Habataite Sora mo umi mo futari kizuna wo fukame Kaze mo kumo mo mirai mitsumete 'ru Ukekomete KEEP ON DREAMING Kokoro no mama ni Tsutsumarete KEEP ON LOVING Todoketai Hohoende KEEP ON DREAMING Mayoi wo sutete Mimamotte KEEP ON LOVING Habataite We currently do not have these lyrics in English. If you would like to submit them, please use the form below. We currently do not have these lyrics in Kanji. If you would like to submit them, please use the form below. Romaji Ukekomete KEEP ON DREAMING Kokoro no mama ni Tsutsumarete KEEP ON LOVING Todoketai Togisumasareta karada-juu nazo wo mi ni matotte Shinjiaetara me wo tojite sotto yasuragitai Ikutsu hiru kazoete kuchi-zusamu machi no rarabai Obiyakasu fuan wo sono mama ai no kotoba ni kaete Tsutaetai KEEP ON DREAMING Yoru no yasashisa Kanjitai KEEP ON LOVING Hitomi. 4K wallpapers of Yoru for desktop and mobile phones. Explore Yoru backgrounds in high quality HD and 4K resolutions Valorant, Yoru, Stealth agent, PC Games. Yoru, Valorant, Stealth

Yoru Wallpaper 4K, Blue background, 5K

Last long, but teams without excellent communication might not be able to make the best of that window. Moreover, the utility is not rechargeable, making it difficult to call for late-round rotations. Breach is a strong Agent in pro play, but without that level of communication in ranked, you will end up flashing or stunning your own teammates.Sage is excellent on Icebox because of how good her Barrier Orb is at granting planting and defusing opportunities. Her slowing and healing abilities are also not bad, but most higher-ranked teams perform better with a second Initiator than Sage.Neon and Reyna are both Duelists who are excellent at making solo plays and can be quite oppressive opponents in the hands of a mechanically gifted player. But they don't add too much value to the team, making them a big liability. C-Tier The C-Tier consists of Agents in a very unimpressive state at the moment. They don't do their job particularly well and only work if the other team is clueless.The C-Tier Agents in Episode 6 Act 1 areSkyePhoenixYoruSkye is a jack of all trades and a master of none in the Initiator class. She has crowd-control and information-gathering abilities, but none are the best in the class. She is in dire need of some buffs to regain a solid place in the Valorant meta. Phoenix suffers from a serious lack of mobility, while Yoru has become too predictable. The only great thing about Phoenix's kit is his Ultimate, but KAY/O's one acts in a similar way and adds more value to the team.The Yoru rework showed some hope for the Agent. But with time, most of his tricks have become so commonplace that the average Yoru can be read like a book and hard-countered after a couple of rounds. D-Tier The D-Tier is at the absolute bottom of the ladder. These Agents are barely picked in the current meta because their kits are lackluster and don't add much value to the Agent composition on any Valorant map.The D-Tier Agents in Episode 6 Act 1 areChamberHarborChamber was the best Agent in the game last year, and now he is one of the worst. The main reason behind it is the modifications to his Rendezvous, which now works in a much shorter area. The overall strength of his kit was reduced drastically, leading to players not picking him anymore owing to how weak he

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User5557

And trying to outflank roamers into deadly 1v1 duels. 7 Get Wary Of Fakeout For Distractions With Fakeout (C), Yoru can deploy an echo that mimics his footsteps. Theoretically, Fakeout messes with the core sound mechanics in the games. A well-placed Fakeout can lure opponents into a flank, and a well-timed Fakeout can create a fake rush for the team’s advantage. However, realistically speaking, Fakeout also poses a huge disadvantage to Yoru’s toolkit. For a steep 100 Creds cost, Fakeout needs precise planning to pull off. And with enemies knowing Yoru is part of the opposing team, footsteps in popular roaming areas will almost always declare Yoru’s presence. 6 Blindside Becomes A Handy Flashbang At its core, Blindside (Q) functions exactly like a flashbang but with a twist. When thrown, the Blindside fragment triggers upon hitting a hard surface. If this happens, the flash lasts for a solid 1.5 seconds before restoring vision. Theoretically, Blindside is easily one of the strongest flashbangs in the game. Despite its damage potential, players should consider using this as a distraction. In engagements, Yoru can bounce this off walls quickly to distract the enemy enough for the team to finish them. However, Yoru should mix up his plays with Blindside as enemies can dodge the projectile once Yoru’s throws become predictable. 5 Gatecrash Is A Loud Gamechanger Yoru relies on good ol’ Gatecrash (E) as his signature ability. When used, Yoru can send a rift tether forward or in place. And when activated, Yoru teleports to the location where he originally sent his tether. At first glance, Gatecrash is a great way to crash the enemy’s party near their spawn point, right? However, the loud trigger sound of Gatecrash can tell the enemy team exactly where Yoru is. Interestingly, Yoru can use Gatecrash in deceiving ways as well. For instance, Yoru can drop the Spike on spawn and position a teleport to a favored site. That way, the team can lure opponents out and Yoru can teleport back in. As a defender, Yoru can position a teleporter on both sites to keep opponents distracted. Mid-fight, Yoru can escape tricky situations by flashing an opponent and teleporting afterward. That way, opponents can’t determine where Yoru went in the process. 4 Dimensional Drift Capitalizes On Stealth With Dimensional Drift (X), Yoru’s Ultimate ability will have him wear his iconic mask and send him into his dimension.

2025-04-10
User4027

In this state, enemies can’t see and affect Yoru. However, getting close enough will have Yoru’s footsteps heard by those around him. At its core, Yoru’s 9-second partial invulnerability can help him bypass obstacles such as Cypher and Sova’s gadgets. And theoretically, Dimensional Rift can help Yoru spoil an enemy’s push by dropping behind them. Alternatively, Yoru can use Dimensional Drift for the perfect recon. Thanks to its invisibility, Yoru can get behind enemy lines and check camping zones for any potential pushes or defensive plays. In these situations, Yoru might want to get in a safe corner to provide support in the case of confrontations. 3 Teleportation Angle Matters If possible, Yoru should always put himself at an angle parallel to his chosen teleportation spot. That way, he won’t have to waste time turning around before being able to run away. Remember, using Gatecrash produces a sound cue. Even if Yoru escapes, that split-second of having to turn around can give opponents more than enough time to chase him. Instead, Yoru should always assess the right angles and locations to place Gatecrash. It’s advisable for him to avoid walls that enemy abilities can pass through. Rather, a corner becomes an ideal spot for a Gatecrash so Yoru can see a lot of vantage points upon his return. 2 Fakeout During Firefights For The Finish While it’s tempting to use Fakeout to attempt a setup, players aware of Yoru’s skillset can easily see through this play. Instead, players might want to use Fakeout during a heated firefight - particularly in clutch. When cornered, Yoru can use Fakeout to fake an exit. Chances are, the enemy will take the bait and lead themselves straight to doom. Unlike pre-battle setups, Yoru can lure opponents into a false sense of security during firefights. Realistically speaking, any other player would want to retreat when cornered. Players who forget that they’re facing Yoru can fall for this assumption, and Yoru can punish them severely. 1 Maximize Fakeout For The Defuse Building upon the premise of using Fakeout in heated moments, a great Fakeout setup is during defuse situations. Before Yoru’s team heads for the defuse, Yoru might want to deliberate a Fakeout close to the wall. That way, the opposing team will likely rush in for the defense while the site becomes less defended. Theoretically, this should buy Yoru’s team more than enough time to

2025-04-11
User9677

Yoru of Valorant remains a monster in stealth. This Duelist Agent capitalizes on tearing spacetime itself to engage enemies in multiple spaces at once. Thanks to his straightforward toolkit, Valorant Agent Yoru favors players with a knack for speed and aggression - with his teleportation abilities loving the offensive approach. At the right hands, Yoru can wreck engagements with unexpected setups and hit-and-run tactics. However, despite his accessible toolkit, mastering Yoru’s abilities can take time for beginner players when used without a handy reference. Thankfully, Yoru’s toolkit can help players score easy kills when studied correctly. 10 Teleport For The Perfect Recon Thanks to his mobile toolkit, Yoru remains one of the most efficient recon Agents in the game. And being a Duelist, Yoru can outpace opponents he catches off guard during his many skirmishes. At its core, players may want Yoru to combine Gatecrash and Dimensional Rift in order to do reconnaissance in areas quickly. When spotted, Yoru can quickly teleport back into a stationary portal for a quick exit. Alternatively, Yoru can deliberately stumble upon a noticeable area to lure opponents in for an ambush. 9 Attempting To Outplay Is Almost Always Bad Given a gameplay loop that relies on both fast-paced action and strategic ability usage, Yoru’s kit that relies heavily on deception can become outright predictable on the get-go. With teleportation abilities and fake footsteps, enemies may be able to see through Yoru’s plays immediately. This is especially obvious if a Yoru player wants to try taking on an extremely aggressive approach. As such, players shouldn’t attempt to go gung-ho and teleport straight into the enemy’s base on the get-go. Rather, better Yoru plays involve using his kit to assist a teammate or two on a push or on defense. That way, Yoru’s deceptive plays have room to pan out as enemies are busy focusing on the abilities of Yoru’s companions. 8 Go For The Reactive Playstyle Despite the temptation for long-term setups, Yoru’s kit is extremely deadly when properly used in heated confrontations. Remember, players can spot a Yoru luring them into a trap because that’s what they’re expecting during a push. However, a Yoru dropping a teleport on the spot can catch enemies off-guard and not give them enough time to process a counter-attack. As such, Yoru players should focus on disruption tactics. These include constantly being nimble, never staying in a single location,

2025-03-28

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